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- RotateAboutVector(...)
- RotateAboutVector( (float)xcenter, (float)ycenter, (float)zcenter, (float)xvector, (float)yvector, (float)zvector, (float)angle) -> None :
C++ signature :
void RotateAboutVector(double,double,double,double,double,double,double)
- RotateScene(...)
- RotateScene( (float)s, (float)xcenter, (float)ycenter, (float)zcenter, (float)x, (float)y, (float)mousex, (float)mousey) -> None :
C++ signature :
void RotateScene(double,double,double,double,double,double,double,double)
- SolidSphere(...)
- SolidSphere( (float)radius, (int)slices, (int)stacks) -> None :
C++ signature :
void SolidSphere(double,int,int)
- TranslateScene(...)
- TranslateScene( (float)s, (float)x, (float)y, (float)mousex, (float)mousey) -> None :
C++ signature :
void TranslateScene(double,double,double,double,double)
- WireSphere(...)
- WireSphere( (float)radius, (int)slices, (int)stacks) -> None :
C++ signature :
void WireSphere(double,int,int)
- augment_3x3(m)
- check_glx_availability()
- # this is essential for Linux - if the X server does not support GLX,
# attempting to use OpenGL will crash the entire program. this usually
# only happens with remote display on Windows. . .
- extract_rotation_from_gl_modelview_matrix(...)
- extract_rotation_from_gl_modelview_matrix() -> tuple :
C++ signature :
scitbx::mat3<double> extract_rotation_from_gl_modelview_matrix()
- extract_translation_from_gl_modelview_matrix(...)
- extract_translation_from_gl_modelview_matrix() -> tuple :
C++ signature :
scitbx::vec3<double> extract_translation_from_gl_modelview_matrix()
- get_gl_modelview_matrix(...)
- get_gl_modelview_matrix() -> list :
C++ signature :
boost::python::list get_gl_modelview_matrix()
- get_gl_projection_matrix(...)
- get_gl_projection_matrix() -> list :
C++ signature :
boost::python::list get_gl_projection_matrix()
- get_gl_viewport(...)
- get_gl_viewport() -> list :
C++ signature :
boost::python::list get_gl_viewport()
- handle_error(...)
- handle_error() -> None :
C++ signature :
void handle_error()
- modelview_matrix_as_rt()
- object_as_eye_coordinates(...)
- object_as_eye_coordinates( (object)object_coordinates) -> tuple :
C++ signature :
scitbx::vec3<double> object_as_eye_coordinates(scitbx::vec3<double>)
- rotate_object_about_eye_vector(...)
- rotate_object_about_eye_vector( (float)xcenter, (float)ycenter, (float)zcenter, (float)xvector, (float)yvector, (float)zvector, (float)angle) -> None :
C++ signature :
void rotate_object_about_eye_vector(double,double,double,double,double,double,double)
- rotate_object_about_eye_x_and_y(...)
- rotate_object_about_eye_x_and_y( (float)s, (float)xcenter, (float)ycenter, (float)zcenter, (float)x, (float)y, (float)mousex, (float)mousey) -> None :
C++ signature :
void rotate_object_about_eye_x_and_y(double,double,double,double,double,double,double,double)
- show_versions()
- translate_object(...)
- translate_object( (float)eye_x, (float)eye_y, (float)eye_z) -> None :
C++ signature :
void translate_object(double,double,double)
translate_object( (object)eye_vector) -> None :
C++ signature :
void translate_object(scitbx::vec3<double>)
translate_object( (float)s, (float)x, (float)y, (float)mousex, (float)mousey) -> None :
C++ signature :
void translate_object(double,double,double,double,double)
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